Mobile app prices in Turkey in 2026 start at 100,000 TL and go up to several million. The range is this wide not because of uncertainty but because of scope: the same word "app" covers both a 6-screen catalog and an operations system in which a field team works offline. In this article we break down how much each decision changes the price.
2026 price bands
| Scope | Example | Timeline | Budget |
|---|---|---|---|
| MVP | 5–8 screens, one user type, basic panel | 8–12 weeks | 100,000–200,000 TL |
| Mid-size | Payments, notifications, maps, multiple roles | 3–5 months | 200,000–450,000 TL |
| Comprehensive | ERP/accounting integration, offline mode, field operations | 6+ months | 450,000 TL and up |
| Enterprise platform | Multi-tenant, live tracking, advanced reporting | 9+ months | 1,000,000 TL and up |
Our mobile app development package starts from 100,000 TL + VAT (KDV, Turkey's value-added tax); you can see all packages on the pricing page.
The 6 decisions that set the price
| Decision | Lowers cost | Raises cost |
|---|---|---|
| Platform | Single platform (Android only) | Separate native iOS + Android |
| Approach | Cross-platform (React Native / Flutter) | Native (Swift + Kotlin) |
| Features | MVP, basic screens | Live location, chat, video, AI |
| Backend | Managed service (Firebase, Supabase) | Custom server and API architecture |
| Design | Standard platform components | Fully custom interface, animation |
| Integrations | A single payment or login method | Multiple payment methods, ERP, maps, analytics |
1. Native or cross-platform? (40–80% difference)
Writing separate native code for iOS and Android means two teams, two testing processes and two maintenance tracks. Cross-platform ships to both with a single codebase.
The deciding criterion is not performance but how hard you push the device hardware. In ordering, booking, catalog, field reporting and content apps, users do not notice the difference between cross-platform and native. If there is heavy graphics processing, gaming, real-time video effects or intensive sensor use, you need native.
This one decision determines almost half of the budget.
2. Feature complexity
Not every feature adds cost linearly; some multiply it. A rough ranking by effort:
- Low: Static content, catalog, forms, simple lists – 1–3 days per screen
- Medium: Sign-up, search and filters, favorites, notifications, map display – 3–8 days per feature
- High: Payment flow, live chat, location tracking, offline sync – 10–25 days per feature
- Very high: Image processing, AI, real-time video, multi-tenant architecture
Offline mode is the most underestimated item: the sentence "it should work without internet too" requires data synchronization and conflict resolution, which makes it a 3–6 week job on its own.
This is where the right product strategy comes in. According to CB Insights' analysis of failed startups, the number one reason for failure (35%) is no market need for the product (CB Insights, Top Reasons Startups Fail). Avoiding unnecessary features reduces both the budget and the risk.
3. Backend and panel (40–50% of the budget)
The side the user never sees: user management, database, API, admin panel, notification infrastructure, reporting.
- Managed service (Firebase, Supabase): Fast and cheap. Enough for standard scenarios. As the number of users grows, the monthly cost rises and data portability becomes limited.
- Custom backend: An extra 40,000–150,000 TL at the start. In return you get full control, freedom to integrate with your existing systems and predictable operating costs.
If the app has to talk to your existing ERP, accounting or e-commerce system, a managed service usually is not enough; API integration should be planned as a separate item.
4. Design
An interface built with the platform's standard components costs 15,000–40,000 TL. A fully custom, animated interface costs 60,000–150,000 TL.
The middle road is usually the most efficient: customizing the standard components with your brand colors and typography. Users already know the habits of iOS and Android; a very different interface creates a learning cost.
5. User roles
This item often goes unnoticed in quotes. There is a 2–3x difference in effort between an app that serves a single type of user and one with separate screens and permissions for "customer + dealer + field team + manager". Each role brings its own set of screens, permission checks and test scenarios.
6. Testing and release
Thorough testing is 15–25% of the development effort. It is usually the first item to be cut, and the result shows up in store reviews. Device diversity is high on Android: you need to test on at least 6–8 different screen sizes and two OS versions.
Recurring costs
The first delivery is not the whole budget. Add these when planning for the year:
- Developer accounts: Apple 99 USD/year, Google 25 USD one-off
- Server and infrastructure: 1,500–15,000 TL a month depending on the number of users
- Maintenance and OS compatibility: 15–20% of the project fee per year
- ASO and store management: Screenshots, descriptions, release notes
- User acquisition: Apps do not download themselves; you need an advertising budget
Maintenance is not negotiable. iOS and Android each release a major version every year; apps that are not updated either stop working or drop out of the store within 18–24 months. That means rewriting the app.
Where cheap quotes cut corners
- The admin panel is left out of scope (the most expensive add-on later)
- The backend is left to a managed service and scaling is never discussed
- Testing is done on only two devices
- The store release process and rejection handling are not included
- The source code is not handed over
- The store accounts are opened in the developer's name
The last item is the riskiest: if the account is not in your company's name, you do not have full control over your app. Ask for this clause to be in the contract.
Frequently Asked Questions
What does the price of a mobile app depend on?
In order: the development approach (native/cross-platform), feature complexity, backend needs and the number of user roles.
Which is better, native or cross-platform?
For standard business apps, cross-platform is both more economical and sufficient. Apps that push the hardware to its limits need native.
Are there extra costs after the app is published?
Yes: servers, maintenance, OS compatibility and store fees. Set aside 15–20% of the project fee for the first year.
Does it make sense to start with an MVP?
In most cases, yes. Launching with the core flow and expanding based on real usage data lowers both cost and risk. Details: MVP mobile app guide.
What if we build Android only and add iOS later?
If you choose cross-platform, both ship from the same code anyway; there is no point in splitting them. If you choose native, adding iOS later costs more than planning both together from the start.
For an exact figure
Write down your use case, user roles and must-have features; we will prepare a clear quote based on that scope. We explained where to start step by step in the article I want to get a mobile app built.
Phone / WhatsApp: +90 536 628 0007
Email: info@enextware.com



